2019-08-21T21:28:28.056Z

A Tale of Rewrites: FsProClient

What is Fs-Pro sef?

FS-Pro stands for Football Simulator Pro. Pro doesn’t have a particular meaning yet. At first it was ‘professional’ but that sounded too serious. And it implied that there was an ‘unprofessional’ version of the game??? So No.

FsPro is a football manager simulation game kini. I and my brother have this football game we play with our created teams and players, but it’s only a simulation. We use dice to produce results and record them with pen and paper, with league tables and all. One Friday February 22nd, 2:17pm I decided to automate it. What started out as a simple js file to randomize match results has turned into this really-awesome-coding-exprience!. For those few weeks when it was called ‘Football-Simulator’ I never wrote so much javascript in my life (I haven’t been writing js for that long anyways: <br a year), I stretched my knowledge of CSS, HTML and Javascript, I loved EVERYTHING. It was rough and gritty but it worked.

Early days when everything was on one page Football Simulator first working version

I created an Express server to serve the index.html page with one javascript file and connected it to a MongoDB database, we played our three leagues and everything was fine.

Early fixtures page Old fixtures page Newer fixtures page Newer fixtures page The glorious match page (so proud of this ᕦ( ᴼ ڡ ᴼ )ᕤ) Match center

Until we wanted to add more functionality.

We wanted to make it realer. This meant:

  • Increasing the number of players from 7 to 11
  • Adding functionality to buy, sell and trade players i.e create a Transfer Hub
  • Add web sockets for real time communication between managers (us)

Each part of our app was a separate html file so it meant I would have to register sockets for each page? tough. Then there was the Transfer Hub. Where you can buy and sell players. As I began working on it I noticed more and more parts of the app needed to be dynamic and I was repeating A LOT of things. I was stuck tbh. I started making the transfer hub April 20th. Didn’t do anything till May 23rd. Then on May 25th, I couldn’t continue.

File structure of the Express app
Football Simulator file structure
Transfer Hub right about when I got stuck =(

Transfer hub before I got stuck

I decided to rewrite it in Vue.

(╯°□°)╯︵ ┻━┻

Here it became ‘FsPro’

So Vue innit?

I chose Vue because I liked it. Using a framework meant I wouldn’t have to repeat code and it’s easier to make some things dynamic but I missed writing my vanilla JavaScript.

Other pros were:

  • Better routing
  • Faster development
  • Babel. Meaning I could run it on the old iPad I used for testing

My setup was Vue + TypeScript (because I wanted share code ,like classes and interfaces, with the server).

Things were going alright until I was adding more views. I didn’t know how to structure my codebase in the form of ‘modules’ so I could separate concerns and all. That bothered me for a while. So…

I decided to rewrite it in Angular hohohoho

┻━┻ ︵╰(°□°)╯︵ ┻━┻

I knowwww.

Beht why tho?

The first framework I used was Angular. I started learning Vue after I got frustrated with Angular and its complexity. But for a few months now I have been working on a team whose main frontend stack is Angular. So obviously I had to use it then. During that time, I began to appreciate the framework even more. We were building a large scale enterprise app so I got to see Angular being used in that capacity. It was during that time that I decided to move it to Angular.

The pros of choosing Angular:

  • It’s modular architecture is perfect for FsPro. It’s easier for me to understand
  • Supports TypeScript out of the box. Awesome!
  • It feels more ‘solid’ :3

While searching for a UI framework for FsProClient I ‘discovered’ this Angular Admin UI framework called Nebular based on Bootstrap 4. A Godsend really, I was giving up on writing frontend code :#, but thank God. It’s easy to use and flexible like Bootsrap Vue or something similar and has cool Angular components like Angular Material (but not enough, Material is a whole ‘nother beast)

So that’s the setup now. Angular 8 + Nebular UI system. I made the repo public from the beginning because I need epp.

Find it here.

I am so proud of what FsPro is turning out to be, it has great potential. I don’t even know what it really is yet.

From February 22nd when I made the first commit in Football Simulator to August 14th when I initialized FsProClient, I think we have tried.

Hopefully no more rewrites :)))

wawu, so if this is FsProClient what about the server?

I would write a post about it soon ─=≡Σ((( つ◕ل͜◕)つ

Thank you Jesus! <3

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